<?xml version='1.0'?>

<gl_extension name="GLES_EXT_tessellation_shader" reg_no="181" prefer="GLES_OES_tessellation_shader">
	<tokens>
		<token name="GL_PATCHES_EXT" value="0x000E"/>
		<token name="GL_PATCH_VERTICES_EXT" value="0x8E72"/>
		<token name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT" value="0x8E75"/>
		<token name="GL_TESS_GEN_MODE_EXT" value="0x8E76"/>
		<token name="GL_TESS_GEN_SPACING_EXT" value="0x8E77"/>
		<token name="GL_TESS_GEN_VERTEX_ORDER_EXT" value="0x8E78"/>
		<token name="GL_TESS_GEN_POINT_MODE_EXT" value="0x8E79"/>
		<token name="GL_TRIANGLES" value="0x0004"/>
		<token name="GL_ISOLINES_EXT" value="0x8E7A"/>
		<token name="GL_QUADS_EXT" value="0x0007"/>
		<token name="GL_EQUAL" value="0x0202"/>
		<token name="GL_FRACTIONAL_ODD_EXT" value="0x8E7B"/>
		<token name="GL_FRACTIONAL_EVEN_EXT" value="0x8E7C"/>
		<token name="GL_CCW" value="0x0901"/>
		<token name="GL_CW" value="0x0900"/>
		<token name="GL_MAX_PATCH_VERTICES_EXT" value="0x8E7D"/>
		<token name="GL_MAX_TESS_GEN_LEVEL_EXT" value="0x8E7E"/>
		<token name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT" value="0x8E7F"/>
		<token name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT" value="0x8E80"/>
		<token name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT" value="0x8E81"/>
		<token name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT" value="0x8E82"/>
		<token name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT" value="0x8E83"/>
		<token name="GL_MAX_TESS_PATCH_COMPONENTS_EXT" value="0x8E84"/>
		<token name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT" value="0x8E85"/>
		<token name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT" value="0x8E86"/>
		<token name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT" value="0x8E89"/>
		<token name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT" value="0x8E8A"/>
		<token name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT" value="0x886C"/>
		<token name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT" value="0x886D"/>
		<token name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT" value="0x8E1E"/>
		<token name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT" value="0x8E1F"/>
		<token name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT" value="0x92CD"/>
		<token name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT" value="0x92CE"/>
		<token name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT" value="0x92D3"/>
		<token name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT" value="0x92D4"/>
		<token name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT" value="0x90CB"/>
		<token name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT" value="0x90CC"/>
		<token name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT" value="0x90D8"/>
		<token name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT" value="0x90D9"/>
		<token name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_EXT" value="0x8221"/>
		<token name="GL_IS_PER_PATCH_EXT" value="0x92E7"/>
		<token name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT" value="0x9307"/>
		<token name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT" value="0x9308"/>
		<token name="GL_TESS_EVALUATION_SHADER_EXT" value="0x8E87"/>
		<token name="GL_TESS_CONTROL_SHADER_EXT" value="0x8E88"/>
		<token name="GL_TESS_CONTROL_SHADER_BIT_EXT" value="0x00000008"/>
		<token name="GL_TESS_EVALUATION_SHADER_BIT_EXT" value="0x00000010"/>
	</tokens>

	<functions>
		<function name="glPatchParameteriEXT" return="void">
			<params>
				<param type="GLenum" name="pname"/>
				<param type="GLint" name="value"/>
			</params>
		</function>
	</functions>
</gl_extension>
